Experiential Design - Task 1

Week 1 - Week 4

JIN RONG / 0361701

Experiential Design / Bachelor of Design (Hons) in Creative Media
Task 1: Trending Experience


LECTURES

WEEK 1 
We were briefed about this module about the tasks and submissions. Mr Razif showed us past students' work to give an idea of the outcome of an AR application and the areas of improvement in how we can execute this project.


week2

Terminology
- XD: Experience Design
- UX: User Experience
- UI: User Interface
- CX: Customer Experience
- BX: Brand Experience
- IxD: Interaction Design
- SD: Service Design
- IA: Information Architecture


week3





EXERCISES

WEEK 1 
Imagine the scenario in either of the two places. What would the AR experience be and what extended visualisation can be useful? What do you want the user to feel?




Scenario selection: Shopping mall

Applying AR in shopping centers can have virtual navigation assistants. Virtual navigation guides within the shopping center can be seen through smartphones or AR glasses. These guidelines can help me quickly find the shops, restaurants, or facilities I want to go to. It can also display the shortest path, distance between shops, and even routes with low foot traffic.

Personalized recommendations: AR can recommend relevant products or matching suggestions in real-time based on users' shopping history, browsing habits, favorite brands, and other data, enhancing the personalization of the shopping experience.

Through AR, I hope users will feel:

Easy and efficient: Virtual navigation and personalized recommendations reduce shopping time and energy, allowing users to easily find the products they need.
Personalization: Through precise product recommendations, users will feel a more intimate shopping experience and be able to find their favorite products faster.


Visualisation:

                 
fig1.1Search for vacant parking spaces                   fig1.2 Search for a store


WEEK 2| Group Activity: Journey Map




WEEK3
For this week, we were guided on how to use Unity Hub. We were instructed to download the Vuforia Engine Package and import it into Unity.

We were guided to add a license key in the inspector section in Unity. The image target needs to have at least a 4-star rating to ensure it can be recognised properly.













WEEK4
Propose 3 ideas for your AR project. 
each project ideas should have a clear problem statement, solution and mock visuals. (like the kitchen AR exercise example).

IDEA 1: School aged children recognize characters, animals, objects, and books

Problem statement: School aged children are prone to lack interest in learning to recognize characters, animals, and objects. Traditional books or educational methods may not provide sufficient interactivity and fun, resulting in poor learning outcomes.

Project objective: To use AR technology to make learning about characters, animals, and objects more fun for children and improve their learning outcomes.

Solution: Using AR technology, develop an interactive book where children can scan the pictures in the book with their mobile phones or tablets to obtain 3D animated displays, accompanied by sound effects and explanations, to help children better understand and remember relevant knowledge about words, animals, and objects. This form is both vivid and interesting, and can enhance children's learning enthusiasm.



IDEA 2: Virtual Pets

Problem statement: Modern family life is fast-paced, and many children want to keep pets, but due to time, space, or responsibility issues, they cannot have real pets. Meanwhile, a lack of knowledge about pet care can lead to the inability to take good care of pets.

Project objective: To provide users with a virtual pet experience through AR technology, and to learn the responsibilities and skills of caring for pets.

Solution: Develop a virtual pet AR application where users can create virtual pets through their phones or tablets and interact with them anytime, anywhere. The application can simulate a real pet raising experience, including functions such as feeding, grooming, and taking pets for walks. It can also use AR technology to allow users to see their pets in a real environment. In addition, the application will also provide an educational module on how to keep pets, helping users learn the responsibilities and skills of caring for pets.



IDEA 3: AR Museum

Problem statement: Many people are unable to visit museums frequently due to geographical location, time, or cost constraints, missing out on opportunities to gain exposure to rich knowledge of history, culture, art, and more. Meanwhile, the static display methods of traditional museum exhibitions may not be able to attract young people or provide sufficient immersion.

Project objective: To create an AR museum that allows users to experience cultural, historical, and artistic content anytime, anywhere through virtual exhibitions.

Solution: Create an AR museum where users can use their phones or tablets to visit virtual exhibitions through AR technology from anywhere. Museums not only provide 3D models and dynamic displays, but can also be accompanied by audio commentary and interactive features, allowing users to immerse themselves in museum content at home. This solution can greatly expand the coverage of museums and attract more audiences.









FEEDBACK

week1

Need to supplement visualization.










评论

此博客中的热门博文

Application Design II / Task 1

Information Design - Exercise 01: Quantifiable Information

Information Design - Project 1